组合技（combo）也被称作技能组合 happen when skills interact with each other to create an additional effect. A skill must be a combo field or a combo finisher to be combined, which is an effect that is included in the skill description. For a combo to occur a combo field skill is used creating an area effect and then one or more combo finishers can interact with the field to create a combo. The largest number of combos are available through two characters of different professions working together but combos can also be created with two of the same profession or a single character. Only 5 unique combatants can combo with a given combo field. 组合技（combo）]也被称作"技能组合",由技能之间的相互作用产生,引发一种原技能所没有的额外效果.只有当一个技能为"组合技区域"或者"组合终结技"时才能相互作用,区域或者终结技是一种在技能描述里可见的技能效果.要产生组合技,首先需要施放一个"组合技区域"技能创造来一个附带效果的区域,然后一个或者多个"组合终结技"技能与这片区域相互作用从而产生组合技.大部分组合技由职业不同的两个玩家合作完成,但是也有组合技可以由职业相同的两个玩家或者一个玩家来完成.一片给定的组合技区域只能与5位战斗参与者发生效果模板:需要校对
- The combo field or initiator is a skill that creates an area effect of a particular type. The type is a recognizable element or characteristic which determines the effect they cause on a finisher; for example, a Flamewall will allow some eligible finishers to inflict burning. The relevant skills will interact so long as the finisher passes through the combo field at any point; for example, a projectile finisher will combo with a field so long as it passes through the field on the way to the target.
- The combo finisher is a skill which causes movement through or within the initiator's field such as creating a projectile or spinning or performing a leap. An eligible initiator augments the finisher by adding damage or creating other effects. For example, using Cyclone Axe near a Flamewall throws fire projectiles in different directions. Finishers can only interact with one initiator at a time. The finisher will trigger on the oldest initiator; a blast finisher will give Might instead of Healing if a water field overlaps an existing fire field.
Whenever a combo is created, a notification will show on the player's screen, indicating the effect that was generated by the combo.
|黑暗||群体致盲 (3 s)||致盲 (3 s)||生命偷取||Leeching箭矢|
|幻光||群体混沌护甲 (3 s)||混沌护甲 (5 s)||困惑 (5 s)||Confounding箭矢 (5 s)|
|火焰||群体威能 (x3, 20 s)||烈焰护盾 (5 s)||燃烧 (1 s)||燃烧箭矢 (1 s)|
|冰||Area Frost Aura (3 s)||Frost Aura (5 s)||Chilled (1 s)||Chilling Bolts (1 s)|
|光||群体反弹 (3 s)||Light Aura (5 s)||移除症状||Cleansing箭矢|
|电||群体迅捷 (10 s)||Dazing Strike (1 s)||易伤 (x2, 5 s)||易伤箭矢 (x2, 5 s)|
|毒||群体虚弱 (3 s)||虚弱 (8 s)||中毒 (2 s)||中毒箭矢 (2 s)|
|烟雾||群体潜行 (3 s)||潜行 (3 s)||目盲 (3 s)||目盲箭矢 (3 s)|
|水||区域治疗||治疗||再生 (2 s)||治疗箭矢 (2 s)|
Each profession has a number of skills that they can use to generate combos fields and finishers.
- Table of guardian combo skills
- Table of revenant combo skills
- Table of warrior combo skills
- Table of engineer combo skills
- Table of ranger combo skills
- Table of thief combo skills
- Table of elementalist combo skills
- Table of mesmer combo skills
- Table of necromancer combo skills
- Table of common combo skills
|阿苏拉|| Such synergy!
Compounding our powers!
A clever combination!
| Ah, synergy is beautiful!|
Combine and compound!
A powerful combination!
|夏尔|| Did you see that? Tell me you saw that!
Nice and lethal.
I make a pretty good team.
| Now that's a combo!|
Now that's teamwork!
|人类|| Nice, very nice!
Now that's a combo!
I make a pretty good team.
| That was impressive!|
Lethal combination, I like it!
|诺恩|| I've found a new way to win!
A potent combination!
| The spirits should be impressed!|
Do you see? I did that.
|希尔瓦里|| Ho... Did you see that?
I make a pretty good team!
A splendid combination!
| Glorious combination of skill!|
Beautiful blend of talents!
A wonderful combination!
Sometimes a skill that provides a combo field, can inflict a certain type of condition(s). If you use 2 different types of those skills on top of each other, they will inflict their respective conditions at the same time, but if you perform a finisher on top, it will provide the effect of the first combo field skill used.
- Patch Notes after last beta. posted 20 May 2012 (UTC)